Society of the Standing Stone
Naive Speaker who Throws with Deadly Accuracy
|TIER||EFFORT||XP||MIGHT (X)||SPEED (X)||INTELLECT (X)|
Recovery & Damage Track
|Recovery Rolls 1d6+2|
|❏||1 Action||❏||10 Minutes||❏||1 Hour||❏||10 Hours|
|+1 Effort/level||Move only immediate distance|
|Ignore minor/major effects||If Speed=0, cannot move|
|Roll of 17+ is +1 damage|
- Enthrall (1 Intellect point): While talking,
you grab and keep another creature’s
attention, even if the creature can’t
understand you. For as long as you do
nothing but speak (you can’t even move),
the other creature takes no actions other
than to defend itself, even over multiple
rounds. If the creature is attacked, the effect
- Aggression (2 Intellect points): Your
words twist the mind of a character within
short range who is able to understand you,
unlocking her more primitive instincts. As a
result, she gains an asset on her Might-based
attack rolls for one minute. Action to initiate.
- Erase Memories (3 Intellect points): You
reach into the mind of a creature within
immediate range and make an Intellect roll.
On a success, you erase up to the last five
minutes of its memory. Action.
- Terrifying Presence (2+ Intellect points):
You convince one intelligent target of level
3 or lower that you are its worst nightmare.
The target must be within short range and
be able to understand you. For as long as
you do nothing but speak (you can’t even
move), the target is paralyzed with fear,
runs away, or takes some other action
appropriate to the circumstances. Instead
of applying Effort to decrease the difficulty
of the roll, you can apply Effort to increase
the maximum level of the target. Thus, to
terrorize a level 5 target (two levels above
the normal limit), you must apply two levels
of Effort. Action.
- Precision. You deal 2 additional
points of damage with attacks using
weapons that you throw. Enabler.
|Seeing through Deception||✘|
|+4 Stat points||+1 Edge||+1 Effort||Skill Training||Other|
Gear & Equipment
- 3 Throwing Daggers
- Light Handgun
- Item 3
- Leather Armor
- Ammo (50)
- Duct Tape
- Torch (Flashlight)
- Boot Knife
- First Aid Kit
- Two more Expensive Items
Polly Beck’s adventure started when she took a position as a maid for a reclusive gentleman in London. Her aim was to see more of the world than Bexley, and this seemed the way to do it.
The house was not too large, and she found the work really simple. She’d been put to work right away, but after the initial cleaning out, there wasn’t much work to do.
The gentleman had kept odd hours, but it had worked out nicely for Polly. She spent her mornings cleaning and dusting, then had the rest of the day to herself. She was careful to leave the Gentleman’s things ready for him before she went to bed, and she would hear him leaving the house near midnight.
The fact was, she rarely saw the man. Until she found him behind her one night, with his pale white skin and glowing red eyes. He said strange things to her, but all she could see where those fangs…..
Something had snapped inside her, and she was enraged. She’d felt three times her size, and had ripped into the creature with her words. It had cowered away from her, but she didn’t let up. How dare he? How DARE HE?
It had backed into a corner, and Polly was casting about for something with which to hit it with, when the front door had been broken down. Something had hit her in the back of her head, and she’d blacked out.
Mr. Cranston had apologized when she had come to. He had explained what had happened, and informed her that the vampire, which is what the gentleman had been, had escaped.
She was soon inducted into the order of the standing stone based on her blooming abilities. Polly now spends her time working at one house or another, collecting intelligence on suspected problems around London.