Lac Tien Trang

A Weird Adept Who Consorts With The Dead

Description:

Basic Stats

TIER EFFORT XP MIGHT (0) SPEED (0) INTELLECT (1)
1 1 0 7/7 12/12 17/17

Recovery & Damage Track

Recovery Rolls 1d6+X
1 Action 10 Minutes 1 Hour 10 Hours
Damage Track
Impaired Debilitated
+1 Effort/level Move only immediate distance
Ignore minor/major effects If Speed=0, cannot move
Roll of 17+ is +1 damage

Special Abilities

  • Expert Cypher Use: You can bear three
    cyphers at a time.
  • Hedge Magic (1 Intellect point): You can
    perform small tricks: temporarily change the
    color or basic appearance of a small object,
    cause small objects to float through the air,
    clean a small area, mend a broken object,
    prepare (but not create) food, and so on.
    You can’t use hedge magic to harm another
    creature or object. Action.
  • Magic Training: You are trained in the basics
    of magic and can attempt to understand and
    identify its properties (including the operation
    of magic artifacts and cyphers). Enabler.
  • Erase Memories (3 Intellect points): You
    reach into the mind of a creature within
    immediate range and make an Intellect roll.
    On a success, you erase up to the last five
    minutes of its memory. Action.
  • Onslaught (1 Intellect point): You attack
    a foe within short range using energies that
    assail either his physical form or his mind.
    In either case, you must be able to see your
    target. If the attack is physical, you emit a
    force blast: a ray of force that inflicts 4 points
    of damage. If the attack is mental, you focus
    your mental energy into a mindslice that
    disrupts the creature’s thought processes,
    inflicting 2 points of Intellect damage
    (ignores Armor). Some creatures without
    minds (such as robots or zombies) might be
    immune to a mindslice. Action.
  • Distinctive Physical Quirk: Albino
  • A Sense for the Weird: Sometimes—at the
    GM’s discretion—weird things relating to
    the supernatural or its effects on the world
    seem to call out to you. You can sense them
    from afar, and if you get within long range
    of such a thing, you can sense whether it is
    overtly dangerous or not.
  • Inability: People find you unnerving. The
    difficulty of all tasks relating to pleasant
    social interaction is increased by one step.
  • Connection: up to the group
  • Necromantic Abilities: If you perform
    abilities that would normally use force
    or other energy (such as electricity), they
    instead use deathly energies. For example,
    a force blast is a blast of cold, life-draining
    energy. This alteration changes nothing
    except that the type of damage is different,
    and it harms only living creatures.
  • Minor Effect Suggestion: The animated
    creature adds 1 to all rolls, or the target is
    dazed for one round, during which time the
    difficulty of all its tasks is modified by one
    step to its detriment.
  • Major Effect Suggestion: The animated
    creature adds 2 to all rolls, or the target is
    stunned and loses his next turn.
  • Tier 1: Speaker for the Dead (2+ Intellect
    points). You can ask a question of a dead
    being whose corpse you are touching.
    Because the answer comes through the filter
    of the being’s understanding and personality,
    it can’t answer questions that it wouldn’t
    have understood in life, and it can’t provide
    answers that it wouldn’t have known in
    life. In fact, the being is not compelled to
    answer at all, so you might need to interact
    with it in a way that would have convinced
    it to answer while it was alive. For each
    additional Intellect point you spend when
    you activate the ability, you can ask the being
    an additional question. Action.

Skills

Skill
Supernatural Knowledge
Magic
Pleasant Social Interaction
✓=Trained
✔=Specialized
✘=Inability

Advancement

+4 Stat points +1 Edge +1 Effort Skill Training Other

Gear & Equipment

  • Nice ballroom type Victorian style dress(es)
  • Appropriate street clothing
  • Tribal jewelry
  • Dolls & toys
  • A small wooden carving of a mask, believed to have been my mothers
Bio:

Lac Tien Trang is a ten year old girl of Vietnamese heritage. She is very precocious and highly intelligent with an above average command of Queen’s English and a smattering of French. Small for her age, standing only 3’ 6" Tien is also a marked Albino, with an extremely pale coffee complexion, snow white hair and large startling pink eyes which darken to an almost bloody red when she is upset or exercising her supernatural abilities.
When she was four her father attempted to drown her in a small pond, believing her albinism marked her as a devil. He was only partially successful. Though she did die, in the black void through which her spirit was slowly leaking away, Something came to her and offered a Bargain for the return to her body. Her apparent acceptance of the Bargain gained her new life and inexplicably weird, necromantic abilities. Her return home, was heralded as a miracle as her father had told her village she had been taken by a tiger. Tien however showed the village elders the marks of her fathers hands on her neck and shoulders, proving him a liar and an “attempted” murderer. The elders exiled her father, and would have likely done the same to her and her mother had Tien not been able, through the connection with the Thing Within Her, to tell the Headman that his oldest son, who had died of a wasting disease at the age of 17 was not suffering, was in fact in Paradise and, sealing the Headman’s belief, using the boy’s nickname for his father, Old Bear. Tien was given the title of speaker of the dead.
Sadly at the age of 8, Tien was kidnapped and taken from her village by unknown assailants and for a time her own memories are blank, until roughly a year later when she was found bound and gagged, as well as hooded on the back stoop of the Lumly House itself.

Lac Tien Trang

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