Society of the Standing Stone
Lac Tien Trang
A Weird Adept Who Consorts With The Dead
|TIER||EFFORT||XP||MIGHT (0)||SPEED (0)||INTELLECT (1)|
Recovery & Damage Track
|Recovery Rolls 1d6+X|
|❏||1 Action||❏||10 Minutes||❏||1 Hour||❏||10 Hours|
|+1 Effort/level||Move only immediate distance|
|Ignore minor/major effects||If Speed=0, cannot move|
|Roll of 17+ is +1 damage|
- Expert Cypher Use: You can bear three
cyphers at a time.
- Hedge Magic (1 Intellect point): You can
perform small tricks: temporarily change the
color or basic appearance of a small object,
cause small objects to float through the air,
clean a small area, mend a broken object,
prepare (but not create) food, and so on.
You can’t use hedge magic to harm another
creature or object. Action.
- Magic Training: You are trained in the basics
of magic and can attempt to understand and
identify its properties (including the operation
of magic artifacts and cyphers). Enabler.
- Erase Memories (3 Intellect points): You
reach into the mind of a creature within
immediate range and make an Intellect roll.
On a success, you erase up to the last five
minutes of its memory. Action.
- Onslaught (1 Intellect point): You attack
a foe within short range using energies that
assail either his physical form or his mind.
In either case, you must be able to see your
target. If the attack is physical, you emit a
force blast: a ray of force that inflicts 4 points
of damage. If the attack is mental, you focus
your mental energy into a mindslice that
disrupts the creature’s thought processes,
inflicting 2 points of Intellect damage
(ignores Armor). Some creatures without
minds (such as robots or zombies) might be
immune to a mindslice. Action.
- Distinctive Physical Quirk: Albino
- A Sense for the Weird: Sometimes—at the
GM’s discretion—weird things relating to
the supernatural or its effects on the world
seem to call out to you. You can sense them
from afar, and if you get within long range
of such a thing, you can sense whether it is
overtly dangerous or not.
- Inability: People find you unnerving. The
difficulty of all tasks relating to pleasant
social interaction is increased by one step.
- Connection: up to the group
- Necromantic Abilities: If you perform
abilities that would normally use force
or other energy (such as electricity), they
instead use deathly energies. For example,
a force blast is a blast of cold, life-draining
energy. This alteration changes nothing
except that the type of damage is different,
and it harms only living creatures.
- Minor Effect Suggestion: The animated
creature adds 1 to all rolls, or the target is
dazed for one round, during which time the
difficulty of all its tasks is modified by one
step to its detriment.
- Major Effect Suggestion: The animated
creature adds 2 to all rolls, or the target is
stunned and loses his next turn.
- Tier 1: Speaker for the Dead (2+ Intellect
points). You can ask a question of a dead
being whose corpse you are touching.
Because the answer comes through the filter
of the being’s understanding and personality,
it can’t answer questions that it wouldn’t
have understood in life, and it can’t provide
answers that it wouldn’t have known in
life. In fact, the being is not compelled to
answer at all, so you might need to interact
with it in a way that would have convinced
it to answer while it was alive. For each
additional Intellect point you spend when
you activate the ability, you can ask the being
an additional question. Action.
|Pleasant Social Interaction||✘|
|+4 Stat points||+1 Edge||+1 Effort||Skill Training||Other|
Gear & Equipment
- Nice ballroom type Victorian style dress(es)
- Appropriate street clothing
- Tribal jewelry
- Dolls & toys
- A small wooden carving of a mask, believed to have been my mothers
Lac Tien Trang is a ten year old girl of Vietnamese heritage. She is very precocious and highly intelligent with an above average command of Queen’s English and a smattering of French. Small for her age, standing only 3’ 6" Tien is also a marked Albino, with an extremely pale coffee complexion, snow white hair and large startling pink eyes which darken to an almost bloody red when she is upset or exercising her supernatural abilities.
When she was four her father attempted to drown her in a small pond, believing her albinism marked her as a devil. He was only partially successful. Though she did die, in the black void through which her spirit was slowly leaking away, Something came to her and offered a Bargain for the return to her body. Her apparent acceptance of the Bargain gained her new life and inexplicably weird, necromantic abilities. Her return home, was heralded as a miracle as her father had told her village she had been taken by a tiger. Tien however showed the village elders the marks of her fathers hands on her neck and shoulders, proving him a liar and an “attempted” murderer. The elders exiled her father, and would have likely done the same to her and her mother had Tien not been able, through the connection with the Thing Within Her, to tell the Headman that his oldest son, who had died of a wasting disease at the age of 17 was not suffering, was in fact in Paradise and, sealing the Headman’s belief, using the boy’s nickname for his father, Old Bear. Tien was given the title of speaker of the dead.
Sadly at the age of 8, Tien was kidnapped and taken from her village by unknown assailants and for a time her own memories are blank, until roughly a year later when she was found bound and gagged, as well as hooded on the back stoop of the Lumly House itself.